About Me

XR Designer

I've always loved 3D graphics (ever since seeing Tron when I was a kid). Fast forward to the 1995, when I worked at a video game magazine and was able to evaluate/review an early VR headset, the VFX1 from Forte Technologies. It was heavy, it was clunky, and at a resolution of 263x230 pixels per eye, awful but it was still cool!

Twenty years later, in July of 2015, I bought the Oculus Rift DK2 prototype headset. I put it on, thought about the VFX1 and it's shortcomings, and how amazing this new one was...THIS is what I had been waiting 20 years for! And so began my journey into VR design, development and content creation.

UX Designer

Has it really been over 25 years of design work? That's back when my professional UX Design career started but my UX "chops" go way back...

All the way back to when I was a child and my father gave me his IBM X20-8020-1 Flowcharting Template. He showed me how it could be used to create decision trees and I was hooked. Little did I know that this would be the catalyst for my future career (now I know where my love of "boxes and arrows" comes from, and why I'm still a fan of Visio).


In 1995, I picked up my first digital camera, the Epson Photo PC 500. We've come a long way since that camera with it's 640x480 resolution. In the years following I was constantly buying new point & shoots as the resolution increased.

In 2006 I bought my first DSLR, 8mm fisheye lens, and nodal camera rig, with the sole purpose of shooting 360 degree panoramics. Since then, I've shot thousands of panoramics.

A few years later, I got into 360 video right as the multi-camera rigs (5-8 GoPro's) were at their peak, and now have opted for more of the point and shoot 360's for personal video projects.

Lately, I've been experimenting with VR180 (3D 180 degree photos and video), as well as getting into photogrammetry with multi-camera home built rigs.