Faking Physics in Unity
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I'm working on a ball bouncing game and thought Unity's wind physics system would push the ball.
It won't. So I built a GameObject that increases the velocity of the ball when it enters it. Mission accomplished!
I'm working on a ball bouncing game and thought Unity's wind physics system would push the ball.
It won't. So I built a GameObject that increases the velocity of the ball when it enters it. Mission accomplished!